Diablo II was one of the first games I explored the depths of in my youth between my brother and I, we had multiple level 99 characters, geared out with ethereal items and maxed with the best runewords. I essentially grew up on World of Warcraft, playing it regularly off-and-on from its original release in 2004 all the way to the Legion expansion in 2016. They seemed to listen to and care about the fans, recognizing the people who helped them reach the greatness they would be known for. One of the things that set Blizzard out from the rest was their community management. Their software was top-notch, well-maintained, and had thriving societies around and within them. I used to know that Blizzard Entertainment was one of the most outstanding game developers around. Of course, part of why is that I can evaluate whether something’s changed and, if so, why. When I started this blog, I wanted it to be a place for me to record my thoughts, somewhere to share the constant flow of ideas spilling from my mind, an account of what I’ve come to understand and what I still have yet to truly know.
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